![]() ![]() It's super ineffective, and only hurts new players wanting to fly the full aircraft pool. This would be a transparent, and scalable solution to a lot of the grief you get as far as balancing in sim goes.īalancing by Silver Lions is STUPID. Starter planes cheap, then the higher the BR in the bracket, the higher the cost would be SL wise. If battle ratings were actually balanced, you could have a fixed cost per aircraft per tier. New Simplified Reward System Proposed Idea and Current Economy Synopsis As any EC 6/7 enjoyer will know, the US team is never running out of pilots. some nations in certain event-tiers are (much) less likely to gain a win, simply owing to lineup quality and, more importantly, popularity. On top of that is the obvious fact that because a session lasts much longer, it is also harder to balance out the little money got from losses with the one got from wins.Īnd last but not least, is the fact that not all match-ups are entirely "balanced", i.e. In light of this, it is only normal that it should be the gamemode where not being on the winning side is the least "costly" for a player's awards. GIEF MONIES PLOX SIMULATORWe are also considering a variant with reducing the bonus for winning in a mission with a proportional increase in reward for defeat, because at the moment it may force some players to leave the battle early if their chances of winning the battle drastically decrease.Īir Simulator EC (and actually to an even greater extent Naval EC) is a gamemode where an individual player has the least amount of sway over the end result of the battle. We, players that have been playing for years without doing anything bad should not have to be punished for the actions of some greedy players. I dont even think this will be taken into account but i like that at least you guys are trying to "fix" what you made. 6) New players rage quit because they cant fly: solution? make ALL starter planes (reserve,2.3,3.7,5.0,6.7,8.0 and 9.7) pay half repair cost and planes that are lower BR like 5.0 in EC5 can spawn for 25% of the price so people dont get too frustrated (ofc BR changes MUST be needed) 5) Team A with more bombers than fighters against a full Team B of fighters: fighters in Team A dont get enough help because there are more bombers than fighters so fighters in Team A leave: Solution? Limit number of bombers per team. ![]() 4) Bombers get too many victory points when dropping bombs so most of the time whoever has more bombers win, enemy players leave. Team B should NOT get any more player but because team A has some player in the waiting room, team B can get more players making the game TOTALLY unbalanced, so people rage quit. 3) Lobby player-counter has been, it is and probably will be broken: Team A has 5 players and team B has 8 for example. 2) You DONT get your money back after landing and changing plane. And the ache is always there, but one day not the emptiness, because to nurture the emptiness, to take solace in it, is to disrespect the gift of life.People leave games because of the next reasons: 1) You pay a lot. The answer to the mystery of existence is the love you shared sometimes so imperfectly, and when the loss wakes you to the deeper beauty of it, to the sanctity of it, you can't get off your knees for a long time, you're driven to your knees not by the weight of the loss but by gratitude for what preceded the loss. It was everything, it was the why of life, every event and precious moment of it. GIEF MONIES PLOX MOVIEBut when it's over and you're alone, you begin to see that it wasn't just a movie and a dinner together, not just watching sunsets together, not just scrubbing a floor or washing dishes together or worrying over a high electric bill. OR you can realize that every moment of it had more meaning than you dared to recognize at the time, so much meaning it scared you, so you just lived, just took for granted the love and laughter of each day, and didn't allow yourself to consider the sacredness of it. You can decide a relationship was all for nothing if it had to end in death, and you alone. ![]()
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